struct
SceneBuild
pub struct SceneBuild {
pub scene: Scene,
pub meta: Vec<ItemMeta>,
pub html: Vec<HtmlAnchor>,
pub classes: Vec<ObjectClasses>,
}A scene3d element turned into a scene: its objects, what each one is in the template, and the HTML placed in it.
Fields
html
pub html: Vec<HtmlAnchor>html elements: real DOM (Weft UI components and all) placed in the scene.
classes
pub classes: Vec<ObjectClasses>Each object's Tailwind classes (their base looks already applied; hover:, active: and focus: for the host to apply).